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#rts

12 posts12 participants1 post today

Well, I upgraded some stuff in the RTS I'm rewriting from scratch. Buildings now change to red if you can't place them where you are hovering, and that prevents them from being clickable, so they won't be placed unless green. These colors are only for players placing buildings. AI uses environmental queries. And I am using overlaps to determine if a building can be placed somewhere. The ground is essentially flat in this one. I needn't worry about ground interaction. I set a timer, so if you click on a build window, the window closes after 10 seconds. I may get rid of that. Instead, it should probably just close if you left-click away from it. Maybe both?

I can now generate a pretty dense forest of whatever I want. Right now it's 2000 resources for all players (up to 7). That could be adjusted, so I need to add it to a menu. If a PC is slow, generating anything much larger might take some time. A few hundred would make for a more interactive experience when NPCs show up looking for gold or whatever.

Whee.