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#indiedev

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At night I created several blocks in Unreal Engine Modeling mode, which I placed in the walls and ceilings. It became more beautiful, fantastic and sci-fi. This is my more detailed Greyboxing (Blockout) stage in level design. I could have not done this, but I like it - game draft

#scifi#gaming#games

One of our interview series for this week's archive article - from when we sat down with Aure, indie game writer and developer of the Roadwarden and Tales from Windy Meadow. Exploring how he created his Viaticum setting and the themes in his work was hugely interesting for us, and might be for you too!

Check it out:
exilian.co.uk/forum/index.php?

ExilianExilian Interviews: Aure!Exilian Interviews: Aure!