Which looks better?
(A) has defined black lines on every edge, while (B) does not. I'm going for a low poly look, but trying to nail down the art style before I make more textures.
Any feedback is appreciated!
I started doing a some code refactoring and so far I have mostly broken things, so I have nothing new to show. Here is a random old screenshot instead.
City Character Pack A fully rigged character pack (308 models) with animations. All characters share the same skeleton and animation set.
You can download them here:
rg-poly.itch.io
patreon.com/RGPoly
Made the enemies a bit bigger + tweaked their collision. Feels much better overall
𝙷𝚞𝚗𝚝𝚎𝚛 𝚝𝚛𝚒𝚋𝚞𝚝𝚎
From a series of 3D tributes to childhood game nostalgia I made in the 2000s.
Hunter was a filled-vector style Amiga game, released in 1991:
It's Wednesday and I bring a lowpoly wireframe of the little fanart I made of GauntletQueen's Queen the Fennec in Sonic R style
#WireframeWednesday #lowpoly #b3d
Title Screen for Project Timbre—equipped with the ability to toggle between the menu and moving around in a little play area.
got basic physics and collisions going in my ultima-like project :D
Still needs the UI, but hooked up the camera logic to transition from the start menu / little safe play area to the level itself.
Here's a more complete look at the animations I've been working on, for my fishing game!