WCH 32-bit microcontrollers and tools are available now at http://olimex.com https://olimex.wordpress.com/2025/03/24/wch-32-bit-risc-v-microcontrollers-and-tools-in-stock/ #riscv #wch #ch32v003 #programmer #debugger
WCH 32-bit microcontrollers and tools are available now at http://olimex.com https://olimex.wordpress.com/2025/03/24/wch-32-bit-risc-v-microcontrollers-and-tools-in-stock/ #riscv #wch #ch32v003 #programmer #debugger
Hey everyone! The second Black Magic Debug V2.0.0-rc2 Firmware major stable release candidate is out! We have addressed a bunch of issues in the previous release candidate! Please give this release a try and report any issues you may find! See release notes for details for this release. Thank you everyone who contributed! https://github.com/blackmagic-debug/blackmagic/releases/tag/v2.0.0-rc2 Discuss: https://github.com/blackmagic-debug/blackmagic/discussions/2088 #opensource #debugger #electronics #jtag #swd
Introduction to GNU Binutils: A Beginner's Guide #Binutils #Linux #Assembler #Linker #Debugger #ELF #ObjectFiles #ExecutableFiles #AssemblyLanguage #Opensource #Linuxhowto #Linuxbasics #Commandline
https://ostechnix.com/introduction-to-gnu-binutils/
Some #programming language environments make debuggers a significantly more front-facing than others. I imagine anyone doing more than a small amount of web front end spends at least some time in the developer tools inspector, which as well as a repl, and console.log has a great #debugger. In common #lisp you're right inside the debugger while you develop half the time, because lisp has to be special. I used to enjoy the #rails gem that threw a backend #ruby debugger up into the browser page, was it 'web-console' ?
I wrote a Tcl script that allows C developers to create C-aware breakpoints on OpenMSX console. You just need to compile your code with -debug to create a file with symbols and their respective addresses. It works just like gdb. More information: https://github.com/openMSX/openMSX/pull/1854 #msx #gamedev #msx2 #openmsx #debugger
Configuring Amstrad CPC 6128 emulation on MSDOS with No$CPC (found on an old floppy):
https://problemkaputt.de/cpc.htm
Monochrome Green like my first Monitor. CP/M 1.0 is running fine! CoOl! :0)
Some suggestions for another CPC MSDOS emulator?
#MSDOS #DOSGaming #emu #emulation #emulator #Amstrad #Schneider #CPC #CPC6128 #cpc664 #8bit #z80 #no$cpc #debugger #assembler #basic #CPM #gaming #games #videogames #videogaming #retrogaming #retrocomputing #oldcomputers
Hat jemand von euch Erfahrungen mit verschiedenen STM32 V2 Debuggern?
Ich habe auf Ebay mal so einen gekauft: https://www.androegg.de/shop/usb-st-link-v2-stm8-stm32-jtag-openocd/
Nun habe ich das Problem, dass zum einen der STM32CubeProgrammer damit extrem instabil zu sein scheint und gleichzeitig zwar auch das Auslesen des Flash zu funktionieren scheint - aber nicht das Beschreiben. "Failed to erase memory".
Mit Fehlt damit komplett die Erfahrung. Kann so ein billiger Debugger die Probleme verursachen? Mit fehlt leider der Vergleich.
Habe dazu auch im RAKWireless Forum geschrieben: https://forum.rakwireless.com/t/using-st-link-debugger-with-stm32wle5-core-module-rak3172-module/14295
#stm #stm32 #debugger #elektronik #electronics #stlink cc @zeroiee
It turns out I forgot to add a lot of build artifacts to this release. We now have the Black Magic Debug Application (BMDA) builds for Linux, MacOS and Windows available, as well as three additional Black Magic Probe (BMP) Firmware builds, containing additional target support. See Release Artifact Notes section in the release notes. https://github.com/blackmagic-debug/blackmagic/releases/tag/v2.0.0-rc1 #opensource #debugger #electronics #jtag #swd
Hey everyone! The first Black Magic Debug V2.0.0-rc1 Firmware major stable release candidate is out! This release is quite a massive step forward with a lot of new functionality! Please give this release candidate a try and report any issues you may find! See release notes for details for this release candidate. Thank you everyone who contributed! https://github.com/blackmagic-debug/blackmagic/releases/tag/v2.0.0-rc1 Discuss: https://github.com/blackmagic-debug/blackmagic/discussions/2045 #opensource #debugger #electronics #jtag #swd
The #github repository of my #sega #mastersystem and #gamegear #emulator called "Masterlator" is now public I've rewritten the code in proper C++, use #cmake as the build system, utilize #sdl2 and added a new #debugger with #wladx compatible *.sym file support, memory viewer and tile/sprite viewer. It's rather basic now but will hopefully be a good tool for #homebrew game #development in the future.
My next idea improving OpenMSX is a simple code analyser widget: https://github.com/openMSX/openMSX/pull/1707
#debugger #gamedev #openmsx #msx #emulation
Have you ever used a #debugger to find out how a #Java application works under the hood, accessed its memory, and modified it without a single source file? Debugger.godMode() by Igor Kulakov on Foojay Today!
https://foojay.io/today/debugger-godmode-hacking-a-jvm-application-with-the-debugger/
Debugger.godMode() – Hacking a JVM application with the debugger
Today I found a tool to debug Rust programs!
**BugStalker**: Modern Rust debugger for Linux x86-64.
Supports breakpoints, steps & signals.
Has a TUI built with tui-realm & @ratatui_rs
Yesterday we had a new release of the #TokioConsole crates. That's `tokio-console` 0.1.9 and `console-subscriber` 0.1.10.
Console is a #debugger for #async #rust!
There were fewer new features in this release, but plenty of improvements and fixes.
Let's have a look at what's in there!
Want your #Rust #debugging sessions to be less painful?
#gdb works in a pinch, but what about a graphical #debugger ?
Turns out #QtCreator 's debugger can be taught to understand Rust, and it's awesome.
I describe it closer in my #blog post:
https://dorotac.eu/posts/debugging_rust/
Script sources: