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#debugger

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Hey everyone! The second Black Magic Debug V2.0.0-rc2 Firmware major stable release candidate is out! We have addressed a bunch of issues in the previous release candidate! Please give this release a try and report any issues you may find! See release notes for details for this release. Thank you everyone who contributed! 🙂 github.com/blackmagic-debug/bl Discuss: github.com/blackmagic-debug/bl #opensource #debugger #electronics #jtag #swd

Some #programming language environments make debuggers a significantly more front-facing than others. I imagine anyone doing more than a small amount of web front end spends at least some time in the developer tools inspector, which as well as a repl, and console.log has a great #debugger. In common #lisp you're right inside the debugger while you develop half the time, because lisp has to be special. I used to enjoy the #rails gem that threw a backend #ruby debugger up into the browser page, was it 'web-console' ?

Configuring Amstrad CPC 6128 emulation on MSDOS with No$CPC (found on an old floppy):

problemkaputt.de/cpc.htm

Monochrome Green like my first Monitor. CP/M 1.0 is running fine! CoOl! :0)

Some suggestions for another CPC MSDOS emulator?

#MSDOS #DOSGaming #emu #emulation #emulator #Amstrad #Schneider #CPC #CPC6128 #cpc664 #8bit #z80 #no$cpc #debugger #assembler #basic #CPM #gaming #games #videogames #videogaming #retrogaming #retrocomputing #oldcomputers

Hat jemand von euch Erfahrungen mit verschiedenen STM32 V2 Debuggern?

Ich habe auf Ebay mal so einen gekauft: androegg.de/shop/usb-st-link-v

Nun habe ich das Problem, dass zum einen der STM32CubeProgrammer damit extrem instabil zu sein scheint und gleichzeitig zwar auch das Auslesen des Flash zu funktionieren scheint - aber nicht das Beschreiben. "Failed to erase memory".

Mit Fehlt damit komplett die Erfahrung. Kann so ein billiger Debugger die Probleme verursachen? Mit fehlt leider der Vergleich.

Habe dazu auch im RAKWireless Forum geschrieben: forum.rakwireless.com/t/using-

#stm #stm32 #debugger #elektronik #electronics #stlink cc @zeroiee

Continued thread

It turns out I forgot to add a lot of build artifacts to this release. We now have the Black Magic Debug Application (BMDA) builds for Linux, MacOS and Windows available, as well as three additional Black Magic Probe (BMP) Firmware builds, containing additional target support. See Release Artifact Notes section in the release notes. github.com/blackmagic-debug/bl #opensource #debugger #electronics #jtag #swd

GitHubRelease Release Candidate V2.0.0-rc1 · blackmagic-debug/blackmagicRelease Candidate V2.0.0-rc1 We are happy to announce the first v2.0.0 release candidate of Black Magic Debug. This is the first major release of the v2 series. Here are some of the highlights: Sw...

Hey everyone! The first Black Magic Debug V2.0.0-rc1 Firmware major stable release candidate is out! This release is quite a massive step forward with a lot of new functionality! Please give this release candidate a try and report any issues you may find! See release notes for details for this release candidate. Thank you everyone who contributed! 🙂 github.com/blackmagic-debug/bl Discuss: github.com/blackmagic-debug/bl #opensource #debugger #electronics #jtag #swd

The #github repository of my #sega #mastersystem and #gamegear #emulator called "Masterlator" is now public 🙂 I've rewritten the code in proper C++, use #cmake as the build system, utilize #sdl2 and added a new #debugger with #wladx compatible *.sym file support, memory viewer and tile/sprite viewer. It's rather basic now but will hopefully be a good tool for #homebrew game #development in the future.

github.com/chn-dev/Masterlator

chn-dev.net/Projects/Masterlat