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Pedro<p>I wrote a Tcl script that allows C developers to create C-aware breakpoints on OpenMSX console. You just need to compile your code with -debug to create a file with symbols and their respective addresses. It works just like gdb. More information: <a href="https://github.com/openMSX/openMSX/pull/1854" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/openMSX/openMSX/pul</span><span class="invisible">l/1854</span></a> <a href="https://mastodon.gamedev.place/tags/msx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msx</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/msx2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msx2</span></a> <a href="https://mastodon.gamedev.place/tags/openmsx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openmsx</span></a> <a href="https://mastodon.gamedev.place/tags/debugger" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>debugger</span></a></p>
Pedro<p>My next idea improving OpenMSX is a simple code analyser widget: <a href="https://github.com/openMSX/openMSX/pull/1707" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/openMSX/openMSX/pul</span><span class="invisible">l/1707</span></a><br><a href="https://mastodon.gamedev.place/tags/debugger" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>debugger</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/openmsx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openmsx</span></a> <a href="https://mastodon.gamedev.place/tags/msx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msx</span></a> <a href="https://mastodon.gamedev.place/tags/emulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulation</span></a></p>
Pedro<p>Improved debugging on OpenMSX by allowing programmers to create breakpoints from symbols in the symbol manager. <a href="https://github.com/openMSX/openMSX/pull/1632#event-13444727081" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/openMSX/openMSX/pul</span><span class="invisible">l/1632#event-13444727081</span></a> <a href="https://mastodon.gamedev.place/tags/openMSX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openMSX</span></a> <a href="https://mastodon.gamedev.place/tags/msx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>msx</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/openmsxDebugger" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>openmsxDebugger</span></a> <a href="https://mastodon.gamedev.place/tags/debug" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>debug</span></a> <a href="https://mastodon.gamedev.place/tags/emulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emulation</span></a></p>
Wintermute_BBS<p>Since I do net yet have any sort of mass-storage device for my physical <a href="https://oldbytes.space/tags/MSX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MSX</span></a> machine, I set up a 360KB disk drive in <a href="https://oldbytes.space/tags/OpenMSX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenMSX</span></a> and am now testing the dutch <a href="https://oldbytes.space/tags/WBASS2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WBASS2</span></a> <a href="https://oldbytes.space/tags/Assembler" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Assembler</span></a> which I put on a <a href="https://oldbytes.space/tags/MSXDOS1" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MSXDOS1</span></a> formatted disk (image).</p><p>So here I am, raw writing to the <a href="https://oldbytes.space/tags/TMS9918A" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TMS9918A</span></a> video port (the "AAAAA" output).</p>