Garage cleaning time, multiple VGA KVM to give away
Cybex PC Extender Plus with serial, ps/2 mouse and vga
Also has ps/2 and AT keyboard connections
Toggle switches for 25 to 300 foot ( 7.6 to 91 meter ) cables
Multiple cable lengths available
Via friends and travel can likely get to LA, San Diego, Albuquerque, Phoenix, Flagstaff, Denver, Seattle, Portland before EoY, elsewise shipping
Cable picture in next post
#RetroComputing #Sperrmüll #giveaway #KVM #VGA #PS2 #AT #serial #Cybex
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Doing the best I can to distract myself from the madness of the world. Just powered on my latest design for the #eZ80 on #RCBus. A 5V #VGA graphics module. 640x480 @ 256 glorious #retrocomputing colours. As the guy in the basement would say "it freakin works!"
Tonight, I just downloaded and checked out "Alien Intruder". It's a single screen jump-and-shoot arcade platformer for DOS. Looks like it runs great on my virtual 80386 using the 86Box emulator. Also, it's free!
A VGA cable uses a 15-pin HD connector, while RS-232 typically uses a 9-pin DB-9 connector.
Time for the Video Game Awards... 2009!
In the mood for the littlest bit of #FPGA #GameDev? Check out this pico-ice based #pong demo. Just need #VGA #pmod and #UART connected to host PC. #HDL #hardware #RTL #Verilog #VHDL #HLS #lattice #ice40 https://github.com/JulianKemmerer/PipelineC/blob/master/examples/pico-ice/ice_makefile_pipelinec/pong_top.c
And this is my drawing based on the Cosmic Cosmo (MS DOS) theme. Sausage UFO landed at the good for fun planet. So, everything is so funny here. Plants can speak. And there is a bright sky. And everything is so various.
So, here we can have a real fun! – think one, who fly with a flying saucer. With most advanced UFO sausage!
"We can solve any problem by introducing an extra level of indirection."
https://doomwiki.org/wiki/COLORMAP
If you see the dynamic light levels within DOOM and wonder how they did that all within a 256 color palette. There is a single 256 color palette that all graphics are drawn in, but the COLORMAP maps the same values to a different set of values within the same palette to simulate lower light levels.
Gonna steal this but also implement "brighter" direction.
Tuesday's Titillating Troubles
in the nor-winter darkness of days dis-integrated,
all of hours again unfolding unfurling unwinding,
she peers in purveyance perceptions through and through,
to depths of fathoms deep and dark and cold,
a timeless-avast our planes of progress,
a tremor shivers down the spine,
into core and to convey that simply surely all's awoken,
so then what-may-say these cobalt-blue and tired eyes,
ignited by a burning passion from midnight-oil's sooty flames,
which may maybe only finally forcefully say...
to yearn, to scream and plead, just one more time...
WHERE IS MY VGA MONITOR! I just need to debug ONE more system! HDMI NO MORE! Leave me be with those 15-pins of pleasure!
Better screenshots from emulator (i486 DX2 66Mhz!) with proper tall pixels in a 4:3 aspect ratio.
512 bytes boot loader
2035 bytes, four floppy sectors game code
Full features list: https://github.com/w84death/x86-assembly?tab=readme-ov-file#main-features
Added UI elements. Game almost done.
Binary size: 2034 bytes
Bootloader: 512 bytes
No Operating System, boots from a floppy!
The VGA palette may be versatile but it is pretty difficult to get accustomed to.
Anyone have any handy palette references or anything?
Wozu alte #VGA Kabel wegwerfen?
Als Wäscheleine sind die noch super!