Nvidia Zorah: UE5-RTX-Techdemo als 108-GB-Download verfügbar https://www.computerbase.de/news/gaming/nvidia-zorah-ue5-pathtracing-techdemo-als-108-gb-download-verfuegbar.92251/ #GeForce #Nvidia #Zorah #unrealengine5

Nvidia Zorah: UE5-RTX-Techdemo als 108-GB-Download verfügbar https://www.computerbase.de/news/gaming/nvidia-zorah-ue5-pathtracing-techdemo-als-108-gb-download-verfuegbar.92251/ #GeForce #Nvidia #Zorah #unrealengine5
OG plays KARMA The Dark World (Demo)!
https://www.youtube.com/watch?v=Urs3yti8LW8
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For ▾PRISMANIA▾, we made the jump from Unity to #UnrealEngine5 to take full advantage of its rendering engine.
The atmosphere blends brutalist architecture, early 20th-century industrial machinery, and a touch of futuristic technology and lighting.
The opening area is complete and here it is at night! I also wrapped up the tutorial level. Let me know what you think, any feedback is always welcome!
Here’s the main character running through the opening area! Things are starting to come together. Still a ways to go, so let me know what you think!
Happy #screenshotsaturday! This week, I got spell and potion crafting working! Plus, an effect system—fire spells now ignite objects! Still rough, but fully functional. Here’s a video of a fireball lighting a campfire!
You meet a lurg in the dark woods, wdyd?!
#Kromlech #swordandsorcery #swordsandsorcery #UE5 #unrealengine #unrealengine5 #gamedev #celts
Question for #UnrealEngine #VR devs: MSAA looks TERRIBLE on mobile VR. Is there any way to fix this? I've tried cranking it up to 8x, and it still looks pretty bad. I've also tried enabling MobileHDR so I can use TAA or FXAA, but those seem to break the mobile stereo renderer (at least on the mobile VR platform I'm developing on. I've seen a post indicating TAA works on Quest).
The Chieftain gave us a chance for a nod towards a Sword and Sorcery classic. :)
#Kromlech #swordandsorcery #swordsandsorcery #UE5 #unrealengine #unrealengine5 #gamedev #celts #KingConan
Updated my inventory UI design and got it functional in UE5! Navigation and item selection are now in place. Icons are a work in progress.
Two more monster renders for Kromlech - Undead Sentinel and Undead King!
For the king we went with a more Mycenaean looking bronze panoply, though his crown is very "swords and sorcery".
#Kromlech #swordandsorcery #swordsandsorcery #UE5 #unrealengine #unrealengine5 #gamedev
We are looking for devs to join our discord to get a free copy & test Advanced Music Manager for UE5. link in bio
Been working on the UI for my game! Here’s the mockups of the HUD, Inventory, and Potion Brewing menus. Still refining things, but it’s starting to come together! What do you think?
The plugin Must-Have UI Elements ver. 1.5 for #UnrealEngine5 is now available on #fab marketplace: https://www.fab.com/listings/22ee448d-ff0e-4f8e-a35e-994ace4632f7
The asset pack Random Tip Whisperer ver. 1.1 for #UnrealEngine5 is now available on #fab: https://fab.com/listings/1cff65de-d0e2-47b3-a7ff-460092e55f64
A new pair of preview builds are now available for Project Shinar! Windows and Linux builds have been updated, and more details are in the devlog at
Be sure to check the main game page for information about controls.
So, that video about Super Mario on Unreal Engine 5 being playable... well, it's playable.