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#povray

2 posts2 participants0 posts today
Continued thread

I discovered Persistence of Vision around 1992. (later switched to Blender)

There are two things i appreciate about POV-ray after all these years.

a) The Screen Description Language

b) The Isosurface Object

Basically, my self-built tools are an attempt to compensate for the lack in Blender.

a) Grow as a limited rule-based Screen Description Language.
gitlab.com/metagrowing/grow

b) The Volume Assembler as a replacement for the Isosurface Object.
gitlab.com/metagrowing/voxel

#OpenSCAD just learned to export #povray files. It's just a start including the model and some basic lighting and camera setup.

Many thanks to @folkertvanheusden for adding this nice new feature for generating ray-traced images or animations via POV-ray (The Persistence of Vision Ray Tracer).

Shout-out to povray experts, we are searching for some scenes to include as option for the export. If you would like to help out and share some examples (ideally CC0 licensed), please get in touch.

This is super cool and reminded me of Paul Heckbert’s business card *raytracer* (which I first read about some time back in the late 90s). Fabien Sanglard has a nice article looking at it: fabiensanglard.net/rayTracing_

Recalling POV-Ray, too. I should download the latest POV-Ray and re-render some of my old files now that CPUs are so much faster! (... I should also see how Mr Cason is doing these days, it’s been so long since we last chatted!)

#Raytacing #POVRay
g0v.social/@dale/1126070602492

fabiensanglard.netRaytracing

𝙇𝙪𝙘𝙮 𝘽𝙪𝙗𝙗𝙡𝙚, by Rob McGregor, 2012

𝘏𝘦𝘳𝘦'𝘴 𝘢 𝘣𝘶𝘣𝘣𝘭𝘦 𝘮𝘢𝘵𝘦𝘳𝘪𝘢𝘭 𝘤𝘰𝘥𝘦:

#𝚍𝚎𝚌𝚕𝚊𝚛𝚎 𝙼_𝙱𝚞𝚋𝚋𝚕𝚎 = 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕 {
𝚝𝚎𝚡𝚝𝚞𝚛𝚎 {
𝚙𝚒𝚐𝚖𝚎𝚗𝚝 { 𝚛𝚐𝚋𝚝 𝟶.𝟿𝟿 }
𝚏𝚒𝚗𝚒𝚜𝚑 {
𝚍𝚒𝚏𝚏𝚞𝚜𝚎 𝟶
𝚛𝚎𝚏𝚕𝚎𝚌𝚝𝚒𝚘𝚗 { 𝟶.𝟶𝟻, 𝟷 𝚏𝚛𝚎𝚜𝚗𝚎𝚕 𝚘𝚗 }
𝚜𝚙𝚎𝚌𝚞𝚕𝚊𝚛 𝟶.𝟿𝟿 𝚛𝚘𝚞𝚐𝚑𝚗𝚎𝚜𝚜 𝟶.𝟶𝟶𝟷
𝚌𝚘𝚗𝚜𝚎𝚛𝚟𝚎_𝚎𝚗𝚎𝚛𝚐𝚢
𝚒𝚛𝚒𝚍 { 𝟶.𝟸𝟻
𝚝𝚑𝚒𝚌𝚔𝚗𝚎𝚜𝚜 𝟶.𝟸𝟻
𝚝𝚞𝚛𝚋𝚞𝚕𝚎𝚗𝚌𝚎 𝟷.𝟸
}
}
}
𝚒𝚗𝚝𝚎𝚛𝚒𝚘𝚛 { 𝚒𝚘𝚛 𝟷.𝟶𝟶𝟷 }
}

#ポヴエイブル
#ポヴレイ
#POVaBle
#Art
#DigitalArt
#Creative
#3dart
#cgi
#ConceptArt
#render
#POVRay

Continued thread

I pulled this cube map into #POVRay and then added some camera animation. This is what #Escher's room looked like, from the POV of the sphere!

The pinch point is where the sphere is facing away from the viewer, so no information would be available to reconstruct the image.

Photographing a "chrome ball" to build environment maps apparently has a long history in VFX: Paul Debevec has a long article about it here, with some examples from the 1980s of using a photographed shiny Christmas ornament to capture the surroundings in one shot!
pauldebevec.com/ReflectionMapp

Cray YMP-EL part3

YMP-EL Infosheet

Machine Type: Cray Y-MP EL (Entry Level)Serial number: 5176Year of introduction: 1991CPU Type: Cray Y-MP EL (Vector processor, CMOS technology)Number of processors: 4Main memory: 128 MWords -> 1024 MByteWord length: 64 bitBinary compatibility: up to the Cray-1 (1976)Local storage: 2x DD4 Hard

behindtheconsole.com/2023/07/0