Neues zu #3D und #WebGl mit #OpenStreetMap von Tobias und dem #osm2world Team
http://www.osm2world.org
Neues zu #3D und #WebGl mit #OpenStreetMap von Tobias und dem #osm2world Team
http://www.osm2world.org
I discovered Persistence of Vision around 1992. (later switched to Blender)
There are two things i appreciate about POV-ray after all these years.
a) The Screen Description Language
b) The Isosurface Object
Basically, my self-built tools are an attempt to compensate for the lack in Blender.
a) Grow as a limited rule-based Screen Description Language.
https://gitlab.com/metagrowing/grow
b) The Volume Assembler as a replacement for the Isosurface Object.
https://gitlab.com/metagrowing/voxel
GENUARY 2025
DAY 5
PROMPT: Isometric Art
The prime numbers between 1 and 100 as cuboids on a 10x10 grid.
The isometric projection corresponds to the retro style of renderings made with the Persistence of Vision raytracer.
HexaCone, christmas edition
https://tube.interhacker.space/videos/watch/2ba70955-d190-40b9-90d9-2dba5c252f27
A more complex #OpenSCAD design rendered via #povray by @folkertvanheusden
https://www.youtube.com/watch?v=gkk6Rg0H3Ek
The model is https://github.com/hzeller/hot-snipper/ by Henner Zeller.
#OpenSCAD just learned to export #povray files. It's just a start including the model and some basic lighting and camera setup.
Many thanks to @folkertvanheusden for adding this nice new feature for generating ray-traced images or animations via POV-ray (The Persistence of Vision Ray Tracer).
Shout-out to povray experts, we are searching for some scenes to include as option for the export. If you would like to help out and share some examples (ideally CC0 licensed), please get in touch.
@federicomena oh my!
Yes it definitively has show a PovRay aestetic, with all those transparencies and metallic sheen.
I was so fond of #povray when I still used #Amiga in the 1990s! I even gave a little speech at last Ipisa (https://it.wikipedia.org/wiki/IPISA sorry, no english version) @luna
This is super cool and reminded me of Paul Heckbert’s business card *raytracer* (which I first read about some time back in the late 90s). Fabien Sanglard has a nice article looking at it: https://fabiensanglard.net/rayTracing_back_of_business_card/
Recalling POV-Ray, too. I should download the latest POV-Ray and re-render some of my old files now that CPUs are so much faster! (... I should also see how Mr Cason is doing these days, it’s been so long since we last chatted!)
#Raytacing #POVRay
https://g0v.social/@dale/112607060249224975
𝙇𝙪𝙘𝙮 𝘽𝙪𝙗𝙗𝙡𝙚, by Rob McGregor, 2012
𝘏𝘦𝘳𝘦'𝘴 𝘢 𝘣𝘶𝘣𝘣𝘭𝘦 𝘮𝘢𝘵𝘦𝘳𝘪𝘢𝘭 𝘤𝘰𝘥𝘦:
#𝚍𝚎𝚌𝚕𝚊𝚛𝚎 𝙼_𝙱𝚞𝚋𝚋𝚕𝚎 = 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕 {
𝚝𝚎𝚡𝚝𝚞𝚛𝚎 {
𝚙𝚒𝚐𝚖𝚎𝚗𝚝 { 𝚛𝚐𝚋𝚝 𝟶.𝟿𝟿 }
𝚏𝚒𝚗𝚒𝚜𝚑 {
𝚍𝚒𝚏𝚏𝚞𝚜𝚎 𝟶
𝚛𝚎𝚏𝚕𝚎𝚌𝚝𝚒𝚘𝚗 { 𝟶.𝟶𝟻, 𝟷 𝚏𝚛𝚎𝚜𝚗𝚎𝚕 𝚘𝚗 }
𝚜𝚙𝚎𝚌𝚞𝚕𝚊𝚛 𝟶.𝟿𝟿 𝚛𝚘𝚞𝚐𝚑𝚗𝚎𝚜𝚜 𝟶.𝟶𝟶𝟷
𝚌𝚘𝚗𝚜𝚎𝚛𝚟𝚎_𝚎𝚗𝚎𝚛𝚐𝚢
𝚒𝚛𝚒𝚍 { 𝟶.𝟸𝟻
𝚝𝚑𝚒𝚌𝚔𝚗𝚎𝚜𝚜 𝟶.𝟸𝟻
𝚝𝚞𝚛𝚋𝚞𝚕𝚎𝚗𝚌𝚎 𝟷.𝟸
}
}
}
𝚒𝚗𝚝𝚎𝚛𝚒𝚘𝚛 { 𝚒𝚘𝚛 𝟷.𝟶𝟶𝟷 }
}
#ポヴエイブル
#ポヴレイ
#POVaBle
#Art
#DigitalArt
#Creative
#3dart
#cgi
#ConceptArt
#render
#POVRay
If you can’t tell just by looking at it, I handmade my website logo with #POVRay #OG #Raytracing
I wrote an SDF ray-marching engine in #harelang. This is the first time I've got so far in writing a rendering engine, reminds me of when I was 15 or so experimenting with #PovRay. That's what got me into programming in the very beginning. Hare is a fun little language. Thanks @drewdevault.
I pulled this cube map into #POVRay and then added some camera animation. This is what #Escher's room looked like, from the POV of the sphere!
The pinch point is where the sphere is facing away from the viewer, so no information would be available to reconstruct the image.
Photographing a "chrome ball" to build environment maps apparently has a long history in VFX: Paul Debevec has a long article about it here, with some examples from the 1980s of using a photographed shiny Christmas ornament to capture the surroundings in one shot!
https://www.pauldebevec.com/ReflectionMapping/
Cray YMP-EL part3
YMP-EL Infosheet
Machine Type: Cray Y-MP EL (Entry Level)Serial number: 5176Year of introduction: 1991CPU Type: Cray Y-MP EL (Vector processor, CMOS technology)Number of processors: 4Main memory: 128 MWords -> 1024 MByteWord length: 64 bitBinary compatibility: up to the Cray-1 (1976)Local storage: 2x DD4 Hard
https://www.behindtheconsole.com/2023/07/01/cray-ymp-el-part3/