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#shader

5 posts5 participants0 posts today

Woohoo, #libobscura returned an image from the #librem5 !

```
Buffer size: 823296, seq: 0, timestamp: 18178.362439 [s]
Writing to frame.GRBG
```

Now I'm scared to look at the data. It's probably garbage.

But the proof of concept is there: you can treat the Media Controller API as a database and query it for valid image pipeline configurations.

I wonder if the debayering #shader still works.

But first, clean up and publish.