Released a major update today, adding #speedrun mode to my #indie game BubbleByte!
https://store.steampowered.com/news/app/3499760/view/591768182357754412
Powered by Modern #cpp, #sfml, #sdl, and #imgui. Fully #OpenSource!

Released a major update today, adding #speedrun mode to my #indie game BubbleByte!
https://store.steampowered.com/news/app/3499760/view/591768182357754412
Powered by Modern #cpp, #sfml, #sdl, and #imgui. Fully #OpenSource!
Technical details:
- Open-source, powered by @sfmldev #sfml, Modern #cpp, and @ocornut's incredible #imgui library
- Graphics by my girlfriend Sonia (IG: sonia_misericordia)
- Music by my good friend Giuseppe (IG: peppe.vinci94)
Release trailer:
https://youtube.com/watch?v=Db_zp66OHIU
Enjoy!
I have updated the #ImGui chapters of our "C++ 2D Game Engine" module to reflect the changes of how ImGui now implements an SDL backend.
Course: https://pikuma.com/courses/cpp-2d-game-engine-development/
Enjoy!
Before I sit down and decide what to teach next, I'm going back to polish a couple of things that are pending on existing lectures. The first one will be to redesign & re-record the #imgui chapter of our C++ game engine module. Some other stuff too! All happening early-2025.
New release for OpenYuusha! Now with monster and monster party editors...
I honestly keep forgetting that I can run as many instances of my game as I want simultaneously within the running exe, useful for checking a bit of re-used UI code in different contexts
The new Level Editor for Hazard Pay is coming along!
ImGui has enabled me to pump this out very quickly, it generically supports Godot's TileSets, Terrains and SceneCollections.
Might do a video, anyone want to see a devlog on how it's built?
Having too much fun creating a level editor with ImGui!
I made a video!
How to improve your debugging in Godot using ImGui.
Sometimes you just need a bit more debugging info to get to the bottom of things...
It's #screenshotsaturday ! This week I've been putting together inventory and equipment from the ground up. Still a mountain left to do but I'm quite happy with what I have so far
The item art was pretty fun to make and I got to implement drag-drop generically in the game's "EGAUI" #imgui -like UI framework
Dear ImGui frontend for Ladybird! I'm calling it "Dear Ladybird" :^)
Check it out: https://codeberg.org/ronak69/dear-ladybird
My IMGui view into quests. It's not pretty but it works.
I'm thinking about getting OBS installed and recording a tutorial video for actually building this and then starting to customize it, but here's a simple repo with readme instructions that gets you yesterday's screenshot.
https://github.com/britown88/scratch
Requires Windows, tested on Visual Studio 2022. 4 steps to have an #imgui sdl2 window ready to start hacking on. stb and box2d thrown in for good measure.
I wrote my own simple implementation of #imgui to use for game UI inside my EGA framebuffer, just got tooltips working!