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#amos

3 posts3 participants0 posts today

So... I drop the development of "The Gate" editor in #AMOSProfessional.
I realized that building a GUI system from scratch needs too much time, and tbh, I've already done this immense job with my #HGUI library for #HollywoodMAL (on GitHub).

In a couple of hours I've reached a good point, as you can see from the screenshot.

I'm using Hollywood-MAL + #RapaGUI plugin for the interface (under #Amiga #MUI will be used).

❤️ Linux is so confortable...
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#TheGate #gameDev #indieDev #AMOS #Linux

#TheGate for #Amiga update
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Today I want to pat myself on the back because I have completed all the game's core features.

The last thing I added, as you may guess from the picture, are the manual triggers.

Manual triggers are special triggers that requires the player to hit the [action-key] in order to run the attached event.
When he passes in front of a manual trigger an information message will be shown as an hint.
🧵 ▶️
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#AMOS #AMOSProfessional #gamedev #solodev #RetroProgramming

#TheGate for #Amiga update
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the hotter it gets, the harder I work to forget it 😁

✔️ Player Hit Anim
✔️ Player Die Anim
✔️ Player Life handling
✔️ Collisions player-enemies
✔️ Collisions player-bullets
✔️ Device to protect from bullets
✔️ Device to restore life
✔️ Device to disable collisions
✔️ Device to freeze enemies & destroy bullets

Sorry for not givin' too much details, I don't want to spoiler myself 😁
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Soon I'll post a detailed recap on Patreon:

patreon.com/Allanon71

#TheGate for #Amiga update
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*Lot* of fixes and optimizations but I still have some quirks, I have added a simple profiler that measures some code portions, the one that is "strange" is the screen updater, it has very few operations inside, but the time it takes seems unstable and unpredictable...
Tomorrow I'll check it out, now it's time to have a break, too hot to think 🤔
I'm using Autoback 1, maybe I should try Autoback 0 (100% manual)
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#Amos #AMOSProfessional #gamedev #RetroProgramming