A quick late pic of a WIP element from my #Mario #ROMHack for #WIPWednesday I guess.
Our community member pebblegarden created a mod with some spectacular new skyboxes ranging from Milkyway variations to nebulae.
https://wiki.pioneerspacesim.net/wiki/Mods#List_of_known_Mods
was recording and something somehow made the projectiles even more broken, not sure what happened here lol
Found this beautiful #nintendo3ds in my drawer and thought about hacking it.
Nexus Mods improve the new open source app with UI upgrades, Cyberpunk 2077 fixes and more https://www.gamingonlinux.com/2025/04/nexus-mods-improve-the-new-open-source-app-with-ui-upgrades-cyberpunk-2077-fixes-and-more/
a lil frustration with a map inspired a new weapon for ModOhExtraFun lol
[P] I feel bad for modders who get their work stolen by someone doing an Updated or Continued version of a mod. 9 times out of ten, the original still works fine, it's juat social engineering to make people think they need the new one. And the new one is some parasite doing "vibe coding" who wanted to steal a popular mod's name. And they'll make the mod worse, adding in loads of bugs and performance issues that were never there. It's often objectively worse.
-1
Hi, I have a question for the #Gaming #Programming, and #Modding communities. Is there any way, if I gave people the ISO file, to go into Dragonball Z Budokai Tenkaichi 2's files and add some sort of auto-fly button so that #Blind people like me could actually navigate through the map in the storymode? I've been wanting to play the storymode for years, and haven't been able to because we quite literally can not see where to go so we can play through the story. If there is any way to make this happen, I'll gladly post the files, and look forward to the modifications.
As a mod creator striving to keep my mods compatible with the latest game updates, I had to disable automatic game updates in the Epic launcher years ago, as I wouldn't want to miss the chance to check my mods against the latest versions.
The new download manager update introducing an update history tab finally solves the problem!
Nexus formally announce their open source cross-platform Nexus Mods App: Stardew Valley Preview https://www.gamingonlinux.com/2025/03/nexus-formally-announce-their-open-source-cross-platform-nexus-mods-app-stardew-valley-preview/
Return of an ol but gold classic for ModOhExtraFun! hell yea
For this #WIPWednesday, here are a few new objects for my #Mario #ROMhack…
First is a Red Ring which makes coins appear and gives you a prize when all are collected, and second are conveyor like tracks inspired by those in #SuperMarioBrosWonder!
Stardew Valley modding on Linux / Steam Deck takes a step with the Nexus Mods app https://www.gamingonlinux.com/2025/03/stardew-valley-modding-on-linux-steam-deck-takes-a-step-with-the-nexus-mods-app/
yay more ModOhExtraFun funsies times, throw archviles for good damage y'see?
https://www.youtube.com/watch?v=0Ot8gyhr12s
For a very, very late #ScreenshotSaturday, have some more pics of my #Mario fan game/#romhack. The earlier levels now have lighting effects, and there’s now a level where Yoshi triggers the on/off switch