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#lispgamejam

3 posts3 participants0 posts today

Got the final version of the fennel lovejs template wrapped up over lunch today.

You can now include custom js functions in a scripts.js file in the root of the project to catch signals sent from lovejs. It works both in the build version and in the repl interactive version.

I've also included an example of loading music.

codeberg.org/alexjgriffith/fen

Summary card of repository alexjgriffith/fennel-lovejs-template
Codeberg.orgfennel-lovejs-templateA minimal template to get you up and running with fennel and lovejs.
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@cwebber @platypus I have an excellent bad idea to counter this: abandon HTML and retreat to SVG.

I made my Lisp Game Jam submission with Hoot, where I manipulate an SVG image in a mostly static web page. I used (a modified*) sxml->dom from spritely.institute/news/buildi which just ingests the sxml i feed it. The lispy balance in the world was preserved, because it was never disturbed in the first place -- except by my hacky code of course.

[>> footnote]

spritely.instituteBuilding interactive web pages with Guile Hoot — Spritely Institute

lispy-gopher-show.itch.io/lisp
#lisp #sorta
My very own #computingRevolution. It feels like that anyway. I guess I'm just cyber-spatially organising #commonLisp code in a #moo #VR ? Is this revolutionary or passé?

Anyway it took form in the quiet ending of #autumnLispGameJam #lispGameJam .
In the article, instead of attempting to 'play my game', I make a counter object containing a common lisp closure @verbed into it that I pick up and use a few times.

I have wed MOO/reality and common lisp images.

itch.ioMy very own computing revolution - lispmoo2 by screwtape1. Autumn lisp game jam finished It seems like last year's 50 people when my team wrote screw-logos was an outlier, and we are back down to about 20 submissions. So far as I have seen, only Andrew wro...

been having a lot of fun working with @mattly again on our #lispGameJam entry! got about an hour left to go, and feeling pretty good about what we've got so far: https://mattly.itch.io/prism-escape

in the past I've tried to make it so every game I've made has had some kind of message; I do like that, but it's kind of exhausting and I'm coming around to the idea that not every game needs to be that way; sometimes you can just make a game with the goal of making it fun

maybe just every other game can have a message =D

itch.ioPrism Escape by Matthew Lyon, technomancychaotic collect and dodge action

#commonLisp #lispGameJam itch.io/post/11290536 #submission #gameJam #itch_io
so, as you can read there, all you can do is awkwardly walk in cardinal directions, pick up a ring and give it to a princess.
The thing is that despite the fifty million pages of fairly embarrassing warnings, my local inheritance command and object setfable multiple inheritance basically worked for adding things like com-north to $room, @give to $thing etc, which are both reuseable and improveable.

itch.ioPost by screwtape in The Cow Ate My JamOkie dokes, I submitted it. devlog retrospective will be forthcoming, but here is where I ended up though with quite a few downsides: Admittedly, it is quite a short and linear game with deficient nar