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#atari2600

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Things you do for #Atari2600 #GameDev that you do nowhere else: COUNT CYCLES.

The pictured code being developed on the #Apple2 using a Frob, implements the 6 digit score display by utilizing the unique VDEL registers for players which allowed you to get enough time to write 6 different player images very close together.

This is important because there is only 76 cycles on a scanline, and you're changing things as the raster sweeps.

#Frob #GameDev #Apple2 #Atari2600 Current status, reading and comparing the implementation of EXPLORER's embedded FMON, versus the FMON that gets loaded by AMON. There are some differences, need to understand why EXPLORER works and FMON doesn't (even though FMON is being called from the vblank).
(talked with @burgerbecky today and she suggested explicitly calling FMON from the vblank. not working though, something very subtle.)