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#Battlemage

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#Intel’s #Battlemage Architecture
Battlemage is organized much like its predecessor. #Xe Cores act as a basic building block, 4 Cores grouped into a Render Slice. Xe Cores are split into XVEs, or Xe Vector engines. Intel merged pairs of Alchemist XVEs into ones that are twice as wide, completing a transition towards larger execution unit partitions. Compute is easier to utilize, cache latency improves, and weird scaling issues with global memory atomics are resolved.
chipsandcheese.com/p/intels-ba

Chips and Cheese · Intel’s Battlemage ArchitectureBy Chester Lam

I have more faith in #Intel graphic cards than #Radeon.

Seems like the only ones who want at least disrupt the market with great performance per dollar, but they have to go all-in.

I don't think anything less will make #Battlemage a success. People are still fixiated with #RTX cards, and for good reason: they're the best.

videocardz.com/newz/intel-anno