Alvin Ashcraft<p>Part 3 – Babylon.js 8.0: glTF, USDz, and WebXR advancements.
<a href="https://blogs.windows.com/windowsdeveloper/2025/04/03/part-3-babylon-js-8-0-gltf-usdz-and-webxr-advancements/" rel="nofollow noopener noreferrer" target="_blank">blogs.windows.com/windowsdevel...</a>
<a class="hashtag" href="https://bsky.app/search?q=%23babylonjs" rel="nofollow noopener noreferrer" target="_blank">#babylonjs</a> <a class="hashtag" href="https://bsky.app/search?q=%23windowsdev" rel="nofollow noopener noreferrer" target="_blank">#windowsdev</a> <a class="hashtag" href="https://bsky.app/search?q=%23webdev" rel="nofollow noopener noreferrer" target="_blank">#webdev</a> <a class="hashtag" href="https://bsky.app/search?q=%23javascript" rel="nofollow noopener noreferrer" target="_blank">#javascript</a> <a class="hashtag" href="https://bsky.app/search?q=%23gamedev" rel="nofollow noopener noreferrer" target="_blank">#gamedev</a> <a class="hashtag" href="https://bsky.app/search?q=%233d" rel="nofollow noopener noreferrer" target="_blank">#3d</a><br><br><a href="https://blogs.windows.com/windowsdeveloper/2025/04/03/part-3-babylon-js-8-0-gltf-usdz-and-webxr-advancements/" rel="nofollow noopener noreferrer" target="_blank">Part 3 – Babylon.js 8.0: glTF,...</a></p>