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#wgpu

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Güçhan Alkan<p>I'll start by posting some of my earlier progress here to catch this timeline up. I've started another round of rendering practice, this time with wgpu, and audio will be a key focus from the beginning, not an afterthought. This is the mandatory triangle! <a href="https://mastodon.art/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.art/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.art/tags/creativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>creativeCoding</span></a> <a href="https://mastodon.art/tags/generativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>generativeArt</span></a></p>
AdeptVeritatis<p><span class="h-card" translate="no"><a href="https://mastodon.social/@rust_discussions" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>rust_discussions</span></a></span> </p><p>Nice article.</p><p>Missed <a href="https://social.tchncs.de/tags/egui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>egui</span></a> / eframe in the list of game frameworks. It also comes with <a href="https://social.tchncs.de/tags/vulkano" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkano</span></a> and <a href="https://social.tchncs.de/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> bindings (3rd party).</p><p>I use egui + winit + vulkano in a video mixer / synthesizer app:<br><a href="https://gitlab.freedesktop.org/AdeptVeritatis/pw-videomix" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gitlab.freedesktop.org/AdeptVe</span><span class="invisible">ritatis/pw-videomix</span></a></p><p>And eframe + wgpu in a sign language dictionary app:<br><a href="https://gitlab.freedesktop.org/AdeptVeritatis/lisa" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gitlab.freedesktop.org/AdeptVe</span><span class="invisible">ritatis/lisa</span></a></p><p>Both have a surprisingly good performance for being that unoptimized (not even using buffer pools).</p>
Gábor Gyebnár<p>First render after rewriting my toy engine from Vulkan to <a href="https://mastodon.gamedev.place/tags/WebGPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGPU</span></a>. And I'm awestruck, again.</p><p>It's upside down, GUI is missing, shadow map is buggy. But it's not a black screen. In fact, most things work well on the first render.</p><p>When I wrote 3D in C++, black screens and crashes were quite common. C++ tells you how you _can_ use an API, but <a href="https://mastodon.gamedev.place/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> tells you how you _should_. And the validation checks of both <a href="https://mastodon.gamedev.place/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> and <a href="https://mastodon.gamedev.place/tags/vulkano" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkano</span></a> are awesome.</p>
Orhun Parmaksız 👾<p>Pushing the limits of the terminal!</p><p>🌀 **tui-shader**: A library for using GPU shaders in TUI applications.</p><p>🐉 WIP - here be dragons.</p><p>🦀 Written in Rust &amp; built for <span class="h-card" translate="no"><a href="https://fosstodon.org/@ratatui_rs" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>ratatui_rs</span></a></span></p><p>⭐ GitHub: <a href="https://github.com/pemattern/tui-shader" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/pemattern/tui-shade</span><span class="invisible">r</span></a></p><p><a href="https://fosstodon.org/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://fosstodon.org/tags/ratatui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ratatui</span></a> <a href="https://fosstodon.org/tags/tui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tui</span></a> <a href="https://fosstodon.org/tags/gpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gpu</span></a> <a href="https://fosstodon.org/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://fosstodon.org/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a> <a href="https://fosstodon.org/tags/terminal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>terminal</span></a> <a href="https://fosstodon.org/tags/effects" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>effects</span></a> <a href="https://fosstodon.org/tags/commandline" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commandline</span></a></p>
Alexey Rodionov<p>image-palette-webgpu is a tiny zero-dependency browser JS library by Ivan Ludvig Tereshko and me that extracts dominant colors from images with various algorithms using WebGPU API.</p><p>NPM: <a href="https://npmjs.com/package/image-palette-webgpu" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">npmjs.com/package/image-palett</span><span class="invisible">e-webgpu</span></a></p><p>GitHub: <a href="https://github.com/IvanLudvig/image-palette-webgpu" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/IvanLudvig/image-pa</span><span class="invisible">lette-webgpu</span></a></p><p>Live demo: <a href="https://ivanludvig.dev/image-palette-webgpu/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ivanludvig.dev/image-palette-w</span><span class="invisible">ebgpu/</span></a></p><p>There are plans to add tests and benchmarks as well.</p><p><a href="https://mastodon.social/tags/webgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webgpu</span></a> <a href="https://mastodon.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.social/tags/web" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>web</span></a> <a href="https://mastodon.social/tags/gpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gpu</span></a> <a href="https://mastodon.social/tags/wgsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgsl</span></a> <a href="https://mastodon.social/tags/shader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shader</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>
Andreas Reich<p>Just a miiiiiinor detour into my efforts of implementing Hillaire's "Scalable and Production Ready Sky and Atmosphere" in my pet project: WebGPU spec compliant dual-source-blending for <a href="https://mastodon.gamedev.place/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a></p><p>My first PR to the Naga shader compiler :3<br><a href="https://github.com/gfx-rs/wgpu/pull/7146" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/gfx-rs/wgpu/pull/71</span><span class="invisible">46</span></a></p><p>I've been long contributing to wgpu and more recently co-maintaining it, but I somehow always avoided the shader side of things</p>
Stefan Mayrhofer<p><span class="h-card" translate="no"><a href="https://mastodon.online/@vwbusguy" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>vwbusguy</span></a></span> I had massive slowdowns on <a href="https://fosstodon.org/tags/BevyEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BevyEngine</span></a> as soon as I installed the <a href="https://fosstodon.org/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> drivers for the Broadcom VideoCore VI chipset on the <a href="https://fosstodon.org/tags/RaspberryPi4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RaspberryPi4</span></a>. It seems the <a href="https://fosstodon.org/tags/RaspberryPi500" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RaspberryPi500</span></a> ships VideoCore VII and possibly uses the same driver.</p><p><a href="https://github.com/bevyengine/bevy/issues/14253" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/bevyengine/bevy/iss</span><span class="invisible">ues/14253</span></a></p><p>How does your problem look like exactly? It might be a common <a href="https://fosstodon.org/tags/Wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Wgpu</span></a> bug (and not Bevy's fault after all)</p><p><a href="https://fosstodon.org/tags/RaspberryPi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RaspberryPi</span></a></p>
maciek glowka<p>Maybe I did spend the entire week to completely restructure <a href="https://mastodon.gamedev.place/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> integration in my framework, but I've got now custom shaders and asset hot reloading supported :)</p><p><a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a></p>
Az<p>Anyway if you're ever looking for an art direction for your video game, just ask me to write some basic post processing effect and I'll give you some cool looking, video card dependent, random bug, no, art style for free.</p><p><a href="https://mastodon.gamedev.place/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.gamedev.place/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.gamedev.place/tags/wgsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgsl</span></a></p>
Az<p>I'm slowly finding time to work on my toy renderer again after starting a new job a month ago.<br>It welcomed me with some new amazing cool looking graphics bugs, here's my favorites from today.</p><p><a href="https://mastodon.gamedev.place/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.gamedev.place/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.gamedev.place/tags/wgsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgsl</span></a></p>
Az<p>mesh_to_sdf 0.4 is out!</p><p>Featuring a new acceleration structure (r-tree) for generic sdf generation (3x faster than my bvh extension) and a fully parallelized version of the grid generation (15x faster than the previous version on a high end cpu).</p><p>Shout out to rust concurrency and to <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@superluminal" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>superluminal</span></a></span> for the amazing profiler.</p><p><a href="https://crates.io/crates/mesh_to_sdf" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">crates.io/crates/mesh_to_sdf</span><span class="invisible"></span></a><br><a href="https://crates.io/crates/mesh_to_sdf_client" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">crates.io/crates/mesh_to_sdf_c</span><span class="invisible">lient</span></a><br><a href="https://github.com/Azkellas/mesh_to_sdf" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Azkellas/mesh_to_sd</span><span class="invisible">f</span></a></p><p>The example below is a 256x256x256 grid sdf.</p><p><a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a></p>
Az<p>I wanted to postpone the update until some changes I made were upstreamed, but since I don't have news from the maintainer and mesh_to_sdf had some activity recently, I'm updating the crates now.</p><p>What's new:<br>➡️Voxel/Raymarch visualizations now keep the material!<br>➡️Use a BVH for faster generation (up to 30x for 1M triangles)<br>➡️SDFs now implement serde<br>➡️Other parts also got some love, and everything is 2x-3x faster</p><p><a href="https://crates.io/crates/mesh_to_sdf" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">crates.io/crates/mesh_to_sdf</span><span class="invisible"></span></a><br><a href="https://github.com/Azkellas/mesh_to_sdf" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Azkellas/mesh_to_sd</span><span class="invisible">f</span></a></p><p><a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a></p>
Orhun Parmaksız 👾<p>Ever imagined TUIs on the web? Now it's a reality 🔥</p><p>🌀 **ratatui-wgpu**: A wgpu based rendering backend for <span class="h-card" translate="no"><a href="https://fosstodon.org/@ratatui_rs" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>ratatui_rs</span></a></span></p><p>💯 Serve TUI applications on the web ✨</p><p>🦀Written in Rust</p><p>⭐ GitHub: <a href="https://github.com/Jesterhearts/ratatui-wgpu" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Jesterhearts/ratatu</span><span class="invisible">i-wgpu</span></a></p><p><a href="https://fosstodon.org/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://fosstodon.org/tags/ratatui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ratatui</span></a> <a href="https://fosstodon.org/tags/tui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tui</span></a> <a href="https://fosstodon.org/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://fosstodon.org/tags/web" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>web</span></a> <a href="https://fosstodon.org/tags/backend" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>backend</span></a> <a href="https://fosstodon.org/tags/render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>render</span></a> <a href="https://fosstodon.org/tags/library" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>library</span></a> <a href="https://fosstodon.org/tags/terminal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>terminal</span></a> <a href="https://fosstodon.org/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://fosstodon.org/tags/webdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webdev</span></a> <a href="https://fosstodon.org/tags/frontend" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>frontend</span></a></p>
Kim ✌️<p>so i tried out <a href="https://mastodon.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> today, in <a href="https://mastodon.social/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> of course, and wow was it simple to get a triangle on the screen. when i tried using vulkan directly it took me 2 weeks AND i had to deal with C..</p><p>the other big difference is i actually fucking understood everything. so cool.</p>
LiSA<p>Now I can concentrate to work on the dictionary again to add more signs. I completely stopped that until the model was finished.</p><p>The alphabet for french <a href="https://fosstodon.org/tags/LSF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LSF</span></a> is still incomplete. Will release a new version, once this is done.</p><p>And I added an option to switch to another <a href="https://fosstodon.org/tags/SignLanguage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SignLanguage</span></a> like <a href="https://fosstodon.org/tags/ASL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ASL</span></a> and <a href="https://fosstodon.org/tags/DGS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DGS</span></a>. But only the letter 'A' is available in the dictionary for both yet. Still interesting to be able to switch.</p><p><a href="https://gitlab.freedesktop.org/AdeptVeritatis/lisa" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gitlab.freedesktop.org/AdeptVe</span><span class="invisible">ritatis/lisa</span></a></p><p><a href="https://fosstodon.org/tags/OpenSource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSource</span></a> <a href="https://fosstodon.org/tags/Rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rust</span></a> <a href="https://fosstodon.org/tags/RustLang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustLang</span></a> <a href="https://fosstodon.org/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://fosstodon.org/tags/egui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>egui</span></a> <a href="https://fosstodon.org/tags/eframe" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>eframe</span></a> <a href="https://fosstodon.org/tags/inclusion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>inclusion</span></a></p>
Bernie<p>WGPU v22.0.0 (Our first major version release!)</p><p><a href="https://github.com/gfx-rs/wgpu/releases/tag/v22.0.0" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/gfx-rs/wgpu/release</span><span class="invisible">s/tag/v22.0.0</span></a><br><a href="https://mstdn.io/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://mstdn.io/tags/webgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webgpu</span></a> <a href="https://mstdn.io/tags/wasm" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wasm</span></a> <a href="https://mstdn.io/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a></p>
William Pederzoli<p>I'll be continuing with the 3d models support for our engine live:</p><p><a href="https://youtube.com/@geekstaparadise" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtube.com/@geekstaparadise</span><span class="invisible"></span></a><br><a href="https://twitch.com/g33kst4" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.com/g33kst4</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a></p>
Somē<p>I already got some kind of bug in my WGPU compute shader code that causes the whole system to freeze. It's a simple particle simulation with the nannou framework. If anyone is curious to take a look: <a href="https://gist.github.com/somecho/0ce97a911dad2e6141daa0003730ea08" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gist.github.com/somecho/0ce97a</span><span class="invisible">911dad2e6141daa0003730ea08</span></a></p><p><a href="https://tech.lgbt/tags/webgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>webgpu</span></a> <a href="https://tech.lgbt/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> <a href="https://tech.lgbt/tags/nannou" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nannou</span></a> <a href="https://tech.lgbt/tags/rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rust</span></a> <a href="https://tech.lgbt/tags/graphics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphics</span></a> <a href="https://tech.lgbt/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphicsprogramming</span></a> <a href="https://tech.lgbt/tags/gfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gfx</span></a> <a href="https://tech.lgbt/tags/computeshader" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>computeshader</span></a></p>
William Pederzoli<p>I recently started live-streaming working on projects I find interesting. Currently diving into graphics programming by creating a framework with <a href="https://mastodon.social/tags/Rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rust</span></a> and <a href="https://mastodon.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a> </p><p>If you're into it, come hang out :)</p><p><a href="https://www.twitch.tv/g33kst4" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">twitch.tv/g33kst4</span><span class="invisible"></span></a></p><p><a href="https://www.youtube.com/@geekstaparadise" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/@geekstaparadise</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphicsprogramming</span></a></p>
Niklas Korz<p>I'm happy to announce I will be speaking at <a href="https://rheinneckar.social/tags/RustFestZurich" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustFestZurich</span></a> this year. My talk is about Linon, a graphical <a href="https://rheinneckar.social/tags/RustLang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustLang</span></a> application I began writing during my MSc studies at <span class="h-card" translate="no"><a href="https://xn--baw-joa.social/@uniheidelberg" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>uniheidelberg</span></a></span> for interactively exploring the visual effects of continuous refraction or distortion of light rays. The application is based on <a href="https://rheinneckar.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wgpu</span></a>, making heavy use of <a href="https://rheinneckar.social/tags/WGSL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WGSL</span></a> compute shaders.</p><p><a href="https://rustfest.ch/talks/interactive-exploration-of-nonlinear-ray-casting-with-rust-and-wgpu/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">rustfest.ch/talks/interactive-</span><span class="invisible">exploration-of-nonlinear-ray-casting-with-rust-and-wgpu/</span></a></p><p><a href="https://rheinneckar.social/tags/Rust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Rust</span></a> <a href="https://rheinneckar.social/tags/Zurich" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Zurich</span></a> <a href="https://rheinneckar.social/tags/RustFest" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustFest</span></a> <a href="https://rheinneckar.social/tags/RustFestEU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RustFestEU</span></a> <a href="https://rheinneckar.social/tags/WebGPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebGPU</span></a> <a href="https://rheinneckar.social/tags/WebAssembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WebAssembly</span></a></p>