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#textadventure

6 posts6 participants1 post today
Jason Dyer<p>On All the Adventures:</p><p>With some help from my commenters I managed to pry open most of Enchanted Forest's secrets and finish the game, although some cryptic messages remain.</p><p><a href="https://bluerenga.blog/2025/05/01/enchanted-forest-circle-thrice/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/05/01/ench</span><span class="invisible">anted-forest-circle-thrice/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a></p>
Jason Dyer<p>All the Adventures continues with Mexican Adventure, as the game switches modes from completely restrained to wildly open; the player now seeks a working vehicle in order to get a cache of gold across the border.</p><p><a href="https://bluerenga.blog/2025/04/27/mexican-adventure-i-do-not-think-there-is-a-rick/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/27/mexi</span><span class="invisible">can-adventure-i-do-not-think-there-is-a-rick/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/sharpmz80k" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sharpmz80k</span></a> <a href="https://mastodon.gamedev.place/tags/sharp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sharp</span></a></p>
Lord Wolfenstein<p>Puzzle dependency chart of the beginning of my <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> Zombie Quest. The beginning is linear by design. </p><p><a href="https://mastodon.gamedev.place/tags/2D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>2D</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/EGA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EGA</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/retro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro</span></a> <a href="https://mastodon.gamedev.place/tags/retrogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogames</span></a> <a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/textparser" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textparser</span></a> <a href="https://mastodon.gamedev.place/tags/zombieapocalypse" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zombieapocalypse</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>
Jason Dyer<p>in which I embark on the last of the Sharpsoft games for 1982, this time playing Mexican Adventure for the Sharp MZ-80K and its distinct keyboard</p><p><a href="https://bluerenga.blog/2025/04/26/mexican-adventure-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/26/mexi</span><span class="invisible">can-adventure-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/sharpmz80k" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sharpmz80k</span></a> <a href="https://mastodon.gamedev.place/tags/sharp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sharp</span></a></p>
Jason Dyer<p>the ending to Zodiac Castle, where I outwit the parser (mostly) via an absolutely absurd observation about the exact character length of nouns</p><p>also, more tiny dragon antics and an endgame involving death by black magic</p><p><a href="https://bluerenga.blog/2025/04/23/zodiac-castle-most-magic-is-merely-illusion/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/23/zodi</span><span class="invisible">ac-castle-most-magic-is-merely-illusion/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/appleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>appleII</span></a> <a href="https://mastodon.gamedev.place/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> <a href="https://mastodon.gamedev.place/tags/apple" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple</span></a></p>
Jason Dyer<p>At All the Adventures, Zodiac Castle continues, with ornery secrets being hidden by an even more ornery parser.</p><p>Also, killing tiny dragons.</p><p><a href="https://bluerenga.blog/2025/04/22/zodiac-castle-as-in-the-fairy-tale/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/22/zodi</span><span class="invisible">ac-castle-as-in-the-fairy-tale/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/appleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>appleII</span></a> <a href="https://mastodon.gamedev.place/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> <a href="https://mastodon.gamedev.place/tags/apple" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple</span></a></p>
Jason Dyer<p>All the Adventures reaches what might be its last "traditional" adventure of 1982 with the North Star / Apple II game Zodiac Castle.</p><p>Includes a single-path labyrinth and an omnipresent dragon that can visit any dark room.</p><p><a href="https://bluerenga.blog/2025/04/21/zodiac-castle-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/21/zodi</span><span class="invisible">ac-castle-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/appleII" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>appleII</span></a> <a href="https://mastodon.gamedev.place/tags/apple2" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple2</span></a> <a href="https://mastodon.gamedev.place/tags/apple" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>apple</span></a></p>
Jason Dyer<p>the conclusion to the TRS-80 adventure Bedlam, where I go into the different endings, which characters are useful, and why the randomization led the game to being bigger in people's imaginations</p><p><a href="https://bluerenga.blog/2025/04/20/bedlam-corrected-with-time-and-shock-treatment/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/20/bedl</span><span class="invisible">am-corrected-with-time-and-shock-treatment/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/trs80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>trs80</span></a></p>
Lord Wolfenstein<p>Important detail: Zombies do not blink. <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.gamedev.place/tags/EGA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EGA</span></a> <a href="https://mastodon.gamedev.place/tags/textparser" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textparser</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/zombieapocalypse" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zombieapocalypse</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>
Jason Dyer<p>All the Adventures have seen several high-flying stunts of impossible programming. But how about an adventure with graphics, sound, and animation on an unmodified VIC-20?</p><p>Using BASIC, a grand total of 3,500 bytes are available. </p><p>It is astonishing this exists.</p><p><a href="https://bluerenga.blog/2025/04/17/grave-robbers-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/17/grav</span><span class="invisible">e-robbers-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/commodore" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commodore</span></a> <a href="https://mastodon.gamedev.place/tags/vic20" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vic20</span></a> <a href="https://mastodon.gamedev.place/tags/c64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>c64</span></a></p>
Jason Dyer<p>At All the Adventures, one more bonus post on Mysterious Mansion for the mysterious Interact computer as I</p><p>1. give a mostly proper "fixed" version appropriate for people wanting to play the game normally</p><p>2. give the true ending</p><p><a href="https://bluerenga.blog/2025/04/17/the-mysterious-mansion-adventure-fixed-version-plus-true-ending/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/17/the-</span><span class="invisible">mysterious-mansion-adventure-fixed-version-plus-true-ending/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregames</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a></p>
Jason Dyer<p>At All the Adventures, Mysterious Mansion continues, where the THERE IS A SEASON hint comes into play and I find the One Ring, sort of</p><p><a href="https://bluerenga.blog/2025/04/15/the-mysterious-mansion-adventure-a-time-to-cast-away-stones/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/15/the-</span><span class="invisible">mysterious-mansion-adventure-a-time-to-cast-away-stones/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a></p>
Jason Dyer<p>the conclusion of Aardvark's game "for children" Haunted House, with a highly unusual verb near the end, and a ghastly bug which I'm amazed got through even given Aardvark's lax standards</p><p><a href="https://bluerenga.blog/2025/04/13/haunted-house-alfred-hitchcock-presents/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/13/haun</span><span class="invisible">ted-house-alfred-hitchcock-presents/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a></p>
Jason Dyer<p>In the last Haunted House for 1982, we return to Aardvark and their only-the-first-two-letters-of-each word parser in a game allegedly for children.</p><p>I also discuss how games for children can cause innovation (but not here).</p><p><a href="https://bluerenga.blog/2025/04/12/haunted-house-anderson-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/12/haun</span><span class="invisible">ted-house-anderson-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregames</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a></p>
Jason Dyer<p>in which I play the last of the Softside Adventures of the Month for 1982, and find one of the most amoral main characters of the entire span of early adventure games</p><p><a href="https://bluerenga.blog/2025/04/11/alaskan-adventure-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/11/alas</span><span class="invisible">kan-adventure-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/atari" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>atari</span></a></p>
Jason Dyer<p>All the Adventures reaches the last of the ASD&amp;D TIVenture games, which somehow rips off a Roberta Williams puzzle while improving it at the same time</p><p>also, nitpicking about the Eocene era and an encounter with PROFESSOR HIGGINS</p><p><a href="https://bluerenga.blog/2025/04/09/stone-age-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/09/ston</span><span class="invisible">e-age-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregames</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/ti994a" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ti994a</span></a></p>
Escape From Briarwood Hospital<p>An image for my game from a photo shoot at the Madonna Inn in San Luis Obispo. It was a huge room, with a lovely staircase. The game required stairs into a room flooded with water. That part used Adobe Photoshop's AI compositing feature. If I wasn't a one man band, AI would be gone. But, so it is. The image was finished using Dithertron with a Commodore X16 filter. <span class="h-card" translate="no"><a href="https://a.gup.pe/u/commodore64" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>commodore64</span></a></span> <span class="h-card" translate="no"><a href="https://a.gup.pe/u/retrogaming" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>retrogaming</span></a></span> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/pointandclickadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pointandclickadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a></p>
Jason Dyer<p>the conclusion to the short and surreal Fun House by published ASD&amp;D of Minnesota</p><p>which started with shaving a clown and ends with the most surreal science puzzle I've seen in a while</p><p>includes an analysis of BASIC source code</p><p><a href="https://bluerenga.blog/2025/04/08/fun-house-science-with-mr-morgan/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/08/fun-</span><span class="invisible">house-science-with-mr-morgan/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/ti994a" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ti994a</span></a></p>
Jason Dyer<p>Next on All the Adventures:</p><p>Fun House (Scott Morgan, 1982) starts with a clown shoving the player in a pit and the player giving them a shave.</p><p>It keeps getting weirder from there.</p><p><a href="https://bluerenga.blog/2025/04/07/fun-house-morgan-1982/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">bluerenga.blog/2025/04/07/fun-</span><span class="invisible">house-morgan-1982/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregames</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interactivefiction</span></a> <a href="https://mastodon.gamedev.place/tags/ti994a" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ti994a</span></a></p>
Lord Wolfenstein<p>If you have a non-working lighter and want to fill it, you need to be careful what you input <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/adventuregame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>adventuregame</span></a> <a href="https://mastodon.gamedev.place/tags/textparser" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textparser</span></a> <a href="https://mastodon.gamedev.place/tags/textadventure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>textadventure</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>