vade<p>Ok, heres a weird little project:</p><p>Dynamically compiled, runtime loaded Swift for live coding prototype.</p><p>This leverages a every so slighly modified Satin (a metal rendering engine) as a set of dylib libraries for the app, which also includes the modulemap and swiftmodule linker requirements. </p><p>We call swiftc on demand in a background process, compile, link, and hot load a renderer dylib, make an instance, and let Satin handle the rest. </p><p>I.. think this could be kind of awesome?</p><p><a href="https://merveilles.town/tags/swift" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swift</span></a> <a href="https://merveilles.town/tags/livecode" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>livecode</span></a> <a href="https://merveilles.town/tags/realtime" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>realtime</span></a></p>