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#godotquestion

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Xanatos :godot:<p>Somehow the SVG images are still broken on the chrome browser on Android. I already asked that in the reddit Godot forum but maybe someone here can help as well.</p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.gamedev.place/tags/GodotIssue" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotIssue</span></a> <a href="https://mastodon.gamedev.place/tags/GodotQuestion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotQuestion</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Xanatos :godot:<p>I just tried to update my Godot project to Godot 4.4 but it seems like my build pipeline does not support 4.4 builds just yet ...</p><p>Somehow the docker container was not updated because a service broke down, now I need to wait.</p><p><a href="https://github.com/felix-schindler/build-godot-action" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/felix-schindler/bui</span><span class="invisible">ld-godot-action</span></a></p><p>I already used a fork of the action because the other one was achieved.</p><p>Are there other more reliable build solutions out there?</p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> Godot4_4 <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/CI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CI</span></a> <a href="https://mastodon.gamedev.place/tags/Development" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Development</span></a> <a href="https://mastodon.gamedev.place/tags/GodotQuestion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotQuestion</span></a></p>
Xanatos :godot:<p>Another Godot question, lets say I do have a pause scene I do load if the game is paused, the scene does fire signals to communicate to the outside.</p><p>Right now I do add all the signals to the root node and buttons inside of the scene do call functions on the root node to trigger those signals. Those root signals are then uses for outside communication.</p><p>Is there a better solution for that? How do you catch signals from a scene embedded into another one? </p><p><a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/GodotQuestion" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotQuestion</span></a></p>